Month: February 2017
How to Code a Simple Blackjack Game in Python
One of the best things about programming is you get to create your own games. Game development can be extremely profitable these days, especially when you make titles for Android or iPhone. Even with a $0.99 sale per download, game developers with good products can make sizable returns. Apart from the revenues from downloads, games also get profits from brands that are willing to pay via advertisement partnerships.
If you already have the “framework” for a particular game, you can often reuse it and make revisions that fit a company’s requirements. Take for example casino games. These games aren’t very difficult to develop given the fact that most of them function in similar ways. There are thousands of different slot titles available online but for the most part they only differ by design – all slot games are usually controlled by using one button.
The same goes for card games such as Blackjack. No matter what the brand or type, all variations of Blackjack use a deck of cards and a dealer. Even Live Blackjack, which was popularized by digital portal Betfair uses a code similar to the ones offered by other online games. The only addition that is present in Live Blackjack is that players get to interact with actual live dealers during games. Once you know how to code a simple Blackjack game, you’ll be able to make hundreds of variations of the game depending on what you want to create.
That being said, coding a Blackjack game is quite simple.
In this article, let’s build a text-based Blackjack engine that allows players to play with a dealer. The logic behind the coding will be a bit complex but you’ll be able to gain valuable experience on how to design card-based casino games once you get the hang of it.
Continue reading “How to Code a Simple Blackjack Game in Python”
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